About Client

The objective was to develop a customized software to help children with dyslexia learn better. Dyslexia is a learning disability that makes it difficult for children to learn to read. OSP wanted to address this problem through technology by developing a gamified learning software. The software would make it a fun-filled activity to for the kids to learn reading and grammar. In other words, the solution would need to gamify learning, since doing so would make it interactive and immersive for the kids, thereby keeping them engaged longer.   

 

About client

Challenges

About client

User-Interface

About client

Pedagogy

About client

Visuals and Graphics

About client

User Experience

About client

Application Based Learning

About client

User Age Restriction

Solutions

Gamified Learning

OSP developed an educational software to help children suffering from dyslexia to learn better through visually appealing video games. The objective of the games would be to carry out the activity on each level and in doing so, learn alphabets and their pronunciation. By clicking on the screen and actually playing for crossing levels of the game, children will be able to have an immersive learning experience. 

 

Audio-Visual Format of Learning

Instead of merely looking at shapes in a book and trying to memorize knowledge theoretically, OSP’s gaming application makes it more interactive by involving the elements of playing a game. Children are naturally attracted to playing video games because they offer an engaging experience. Our application does that with education, and keeps children immersed in learning through gaming. 

 

Strategic Hierarchical Levels

The game has well-structured hierarchical levels which the children will progress through according to their own aptitude. The levels get increasingly difficult as one progresses through them, which means that the more the child learns, faster he or she will be able to advance through the levels. This makes the game fit to play for children suffering from varying degrees of dyslexia. 

 

User-Friendly Interface

This was one of the most important considerations for OSP while building this application. The interface is fit for use by pre-schoolers and is designed in way that children with learning disabilities can navigate. We have carried out thorough testing of the application against multiple scenarios to make sure that the children using them can have a fun-filled learning experience. 

 

Immersive Graphics

In order for the game to involve an element of user-engagement, OSP employed immersive graphics throughout the game to make it attractive for the children who need them. This was a major element of the interface mentioned above. The shapes and sizes of the characters, along with the virtual environment ensure that children are immersed as they learn and play. 

 

Compatibility

Being a learning software targeted at children with dyslexia, the application had to be compatible with devices without too much of hardware requirements. OSP developed this keeping in the mind the ability of parents to provide for children, ensuring that they need not spend money on expensive hardware to run this game. 

 

About client

Results

Result

Improvement in Children’s Enthusiasm

Result

Faster Learning

Result

Immersive Graphics

Result

Interactive Experience

Result

Impactful Education Tool

Result

Better Learning Outcomes

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